How to make a calculator using arduino uno

How to make a calculator using arduino uno

Overview

A calculator is a device used to solve mathematical problems easily and in a fast way this calculator can Add, Subtract, Multiply, and Divide. 

In this project, we have used a (4*4) keypad to take input and an LCD to show output. A potentiometer is also used to adjust the LCD to show the output. Keys used 

A – Addition

B – Subtract

C – Multiplication

D – Divide

Hardware required 

  1. Arduino Uno R3
  2. Potentiometer
  3. Keypad 4*4
  4. Resistor
  5. LCD
  6. Jumper Wires

Schematic Diagram

Fig 1.  Circuit Diagram

Arduino Code : 

#include <LiquidCrystal.h> 

#include <Keypad.h> 

const byte ROWS = 4; 

const byte COLS = 4; 

char keys[ROWS][COLS] = {

  {‘1′,’2′,’3′,’A’},

  {‘4′,’5′,’6′,’B’},

  {‘7′,’8′,’9′,’C’},

  {‘*’,’0′,’#’,’D’}

};

byte rowPins[ROWS] = { 0, 1, 2, 3 };

byte colPins[COLS] = { 4, 5, 6, 7 }; 

Keypad kpd = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS ); 

const int rs = 8, en = 9, d4 = 10, d5 = 11, d6 = 12, d7 = 13; 

LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

 long Num1,Num2,Number;

 char key,action;

 boolean result = false;

void setup() {

  lcd.begin(16, 2); 

  lcd.print(“Calculator”); 

  lcd.setCursor(0, 1);  

  lcd.print(“-Raghav”);  

   delay(2000); 

    lcd.clear();

}

void loop() {

key = kpd.getKey(); 

if (key!=NO_KEY)

DetectButtons();

if (result==true)

CalculateResult();

DisplayResult();   

}

void DetectButtons()

     lcd.clear();

    if (key==’*’) 

    {Serial.println (“Button Cancel”); Number=Num1=Num2=0; result=false;}

     if (key == ‘1’) 

    {Serial.println (“Button 1”); 

    if (Number==0)

    Number=1;

    else

    Number = (Number*10) + 1; 

    }

     if (key == ‘4’) 

    {Serial.println (“Button 4”); 

    if (Number==0)

    Number=4;

    else

    Number = (Number*10) + 4; 

    }

     if (key == ‘7’) 

    {Serial.println (“Button 7”);

    if (Number==0)

    Number=7;

    else

    Number = (Number*10) + 7; 

    } 

    if (key == ‘0’)

    {Serial.println (“Button 0”);

    if (Number==0)

    Number=0;

    else

    Number = (Number*10) + 0; 

    }

     if (key == ‘2’) 

    {Serial.println (“Button 2”); 

     if (Number==0)

    Number=2;

    else

    Number = (Number*10) + 2; 

    }

     if (key == ‘5’)

    {Serial.println (“Button 5”); 

     if (Number==0)

    Number=5;

    else

    Number = (Number*10) + 5; 

    }

     if (key == ‘8’)

    {Serial.println (“Button 8”); 

     if (Number==0)

    Number=8;

    else

    Number = (Number*10) + 8; 

    }   

    if (key == ‘#’)

    {Serial.println (“Button Equal”); 

    Num2=Number;

    result = true;

    }

     if (key == ‘3’)

    {Serial.println (“Button 3”); 

     if (Number==0)

    Number=3;

    else

    Number = (Number*10) + 3; 

    }

     if (key == ‘6’)

    {Serial.println (“Button 6”); 

    if (Number==0)

    Number=6;

    else

    Number = (Number*10) + 6; 

    }

     if (key == ‘9’)

    {Serial.println (“Button 9”);

    if (Number==0)

    Number=9;

    else

    Number = (Number*10) + 9; 

    }  

      if (key == ‘A’ || key == ‘B’ || key == ‘C’ || key == ‘D’) 

  {

    Num1 = Number;    

    Number =0;

    if (key == ‘A’)

    {Serial.println (“Addition”); action = ‘+’;}

     if (key == ‘B’)

    {Serial.println (“Subtraction”); action = ‘-‘; }

     if (key == ‘C’)

    {Serial.println (“Multiplication”); action = ‘*’;}

     if (key == ‘D’)

    {Serial.println (“Division”); action = ‘/’;}  

    delay(100);

  }

}

void CalculateResult()

{

  if (action==’+’)

    Number = Num1+Num2;

  if (action==’-‘)

    Number = Num1-Num2;

  if (action==’*’)

    Number = Num1*Num2;

  if (action==’/’)

    Number = Num1/Num2; 

}

void DisplayResult()

{

  lcd.setCursor(0, 0);  

  lcd.print(Num1); lcd.print(action); lcd.print(Num2); 

  if (result==true)

  {lcd.print(” =”); lcd.print(Number);} 

  lcd.setCursor(0, 1);   

  lcd.print(Number); 

}

Precautions

  1. Connections should be done properly.
  2. Arduino is case sensitive so code accordingly.
  3. Give different colours to the wires.
  4. Adjust potentiometer to get output on LCD.

Do you have questions regarding our STEM program?

Contact us anytime.

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