Preparing Young Minds for Tomorrow’s Technology
Step Into a World of Creativity and Innovation!
At Makers Muse, we believe learning should be exciting, hands-on, and future-focused. Our workshops in Coding, Robotics, 3D Printing, Electronics, and Artificial Intelligence (AI) are designed to spark curiosity, encourage problem-solving, and let students learn by making.
Hands-On Projects
Students learn by building, experimenting, and creating.
Age-Appropriate Modules
Tailored programs for Grades 1–10.
Global Exposure
STEM.org certified programs with international recognition.
Takeaway
At the end of every Makers’ Muse workshop, participants will receive a personalized takeaway
Workshops Designed for Every Age Group
Lower Primary (Grades 1–3)
01
Art Bot
A robot that draws patterns using vibrations.
02
Bristle Bot
A tiny robot made from a toothbrush head that vibrates and moves.
03
Walking Bot
A simple robot that imitates walking with basic mechanisms.
04
Boat
A floating boat powered by a motor or balloon.
Primary (Grades 4–5)
At this stage, students are ready to move beyond simple toy-like projects and step into the foundations of robotics and engineering design. The focus is on understanding movement, mechanics, and basic electronics through fun and interactive builds.
01
Basic 4 wheel robot
Learn the fundamentals of movement with a simple car-like robot powered by motors.
02
Jumping bot
Experience the thrill of mechanics with a robot that hops and bounces into action.
03
Tank Robot
Master navigation and control with a rugged, track-driven robot built for power.
04
Sliding bot
Discover smooth motion engineering with a bot that glides effortlessly in any direction.
Upper Primary (Grades 6–8)
By this stage, students are ready to take on interactive robotics projects that respond to their surroundings. These workshops encourage logic building, coding basics, and sensor-based learning, giving students a glimpse into real-world robotics and automation.
01
Line-Following Robot
A robot that automatically follows a marked path.
02
Light-Following Robot
A robot that detects and moves towards light sources.
03
Clap Robot
A fun bot that responds to handclaps with smart actions.
04
Flapping wings
Discover the science of flight with a bot that mimics bird-like wing movements.
Secondary (Grades 9–10)
At this stage, students are ready to move beyond basics and dive into real-world applications of STEM. Our workshops for Grades 9–10 focus on critical thinking, coding logic, automation, and AI-driven innovations. Each session is designed to challenge learners while keeping it hands-on and engaging.
Workshop Examples:
01
Indoor Obsticle avoiding robot
A smart bot that senses and navigates around hurdles on its own
02
Mini smart home
Explore automation with a tiny model home powered by robotics and IoT.
03
Robo soccer
Play the game of football with bots designed to dribble, pass, and score.
04
Robotic Arm
Learn precision control with a versatile arm that lifts, moves, and rotates.
Key Benefits for Students
✅ Learn STEM concepts through fun, practical projects
✅ Gain global certifications that strengthen academic and career profiles
✅ Build confidence and problem-solving skills
✅ Develop future-ready knowledge in robotics, AI, and technology
✅ Take home projects as a proud reminder of their innovation
At Makers Muse, we’re not just teaching STEM—we’re nurturing creators, innovators, and leaders of tomorrow.

